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World of Warcraft Client Patch 2.3.0 (11/13/2007)
The Gods of Zul'Aman
The stronghold of Zul'Aman has stood for millennia as the Amani trolls' seat of power and bastion of the fearless, cunning warlord Zul'jin.
Zul'jin has spent several years plotting behind Zul'Aman's walls. Furious at the Horde for allowing his hated enemies, the blood elves, to join its ranks, he eagerly embraced a scheme that the witch doctor Malacrass recently proposed: to seal the power of the animal gods within the bodies of the Amani's strongest warriors.
Now Zul'Aman's army grows more powerful by the day, hungry to exact vengeance in the name of its fearless leader, Zul'jin.
Guild Banks Introduced
The Guild Bank is a shared repository for an entire guild and will be accessible through Guild Vault objects near existing banks. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories.
- Up to 6 purchasable tabs each containing 98 item slots
- Permissions to view/deposit/withdraw per tab
- You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants)
- Transaction logs of the last 25 actions within each tab, as well as money activity.
Dustwallow Marsh
Dustwallow Marsh has seen many improvements with the addition of over 50 new quests and a new neutral goblin town called Mudsprocket located in the southern part of the zone. There is also a small quest hub featuring a crashed goblin zeppelin, to the east of Tabetha's hut.
Leveling Improvements
Many leveling improvements have been made for the old world.
- The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
- Level 1-60 dungeon quests have had their experience and faction rewards increased.
- Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
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World Of Warcraft Client Patch 1.12x to 2.0.1
Looking for Group Interface Tool
A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview. http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html General
- All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
- All pets now receive a percentage of their master’s armor, spell damage, spell resistances, attack power, and stamina.
- Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
- HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
- HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
- New item property “Resilience” has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to glancing.
- The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
- When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.
- Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
- Players will no longer lose faction when under the influence of “Mind Control” or the Gnomish Mind Control Cap.
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World Of Warcraft Client Patch 1.12
World of Warcraft Client Patch 1.12.0 (8/22/2006) Drums of War Cross-Realm Battlegrounds
For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers! World PvP
The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field! General
- Threat Reduction Effects
- This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
- Haste and Slow effects
- Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
- The deserter debuff will now continue to expire even while you are offline.
- Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
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World of Warcraft Client Patch 1.10
This a little late to post but here you go anyway;
World of Warcraft Client Patch 1.10.2
General
- Guild Recruitment channel functionality has been improved to be turned off for players already in guilds, and turned on for players not in guilds by default.
- Fixed a bug which caused players to drop from combat after destroying a totem.
- Fixed a soft-lock bug that occurred under certain conditions when players were near ships, zeppelins, elevators, and the Deeprun Tram.
Mages
- Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.
- Ignite should now proc correctly when landing a critical strike with a fire spell.
Paladins
- Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active.
- Eye for an Eye will now properly produce its damage effect on the attacking caster.
Priests
- Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active.
- Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.
- Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus.
Rogues
- Fixed a bug which prevented Vanish from working properly under certain conditions.
- Seal Fate will now correctly provide a bonus combat point upon landing a critical strike.
Warlocks
- Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt.
Warriors
- Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log.
Mac
- Fixed a client crash caused by weather effects when running OS 10.3.9.
World Environment
- Players should no longer become dismounted while riding through certain areas of the Undercity.
- Fixed a number of clipping issues and awkward turns discovered throughout various chained flight paths.
- Certain creatures in Eastern Plaguelands weren't providing reputation gain with the Argent Dawn. This has been fixed.
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World of Warcraft Client Patch 1.9
Live Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
World of Warcraft Client Patch 1.9.0 (2006-1-3) The Gates of Ahn'Qiraj
The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm. Linked Auction Houses
Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind. Multiple Battlegrounds Queues
Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on.
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